![]() However, once the decision is made, it cannot be changed. Destruction is your standard "blow everything up" list. Domination focuses on crowd control and buffing minions. Would this break WBL too hard?Īfter Overlord 2, I thought about having two different spell lists to specialize the Overlord based on the player's play style. These items would have bonuses that specifically to buff Overlord abilites and defenses. I envision Overlords receiving free magical artifacts as they level up that include a gauntlet, a helmet, a suit of armor, and a martial weapon of some kind. Would it be better for an Overlord to have one extremely competent minion (like a cohort) or is there some way to streamline the group? Perhaps the application of swarm rules? However, classes like Summoner are castigated for breaking action economy during combat. If some of the more crunch-inclined Playgrounders could give me some pointers, I would appreciate it.īeing the Overlord calls for having lots of minions. ![]() However, I do have a few stumbling blocks that might need addressing before continuing further. A while ago, I started drawing up ideas for a new Base Class in the style of the Overlord from the game series of the same name made by Triumph Studios. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |